Why SWTOR is FAIL

SWTOR, even post patch 1.3, has failed the gaming community.

SWTOR is fail

 

Disclaimer: I’m one of the SWG starved gamers who realized that Star Wars Galaxies was the greatest MMO ever until John Smedly ruined it.  You should stop reading now if you’re a SWTOR fanboy.

SWTOR (Star Wars the Old Republic) had high hopes from the gaming community.  After SOE ruined the greatest game ever, SWG (Star Wars Galaxies), all the Star Wars geeks in the world have been anxiously awaiting the next Star Wars base MMO.

Like any Star Wars geek is required to do, I purchased the $150 collectors edition of the game and enjoyed playing for the first two months.  After two months of familiarizing myself with the game, I realized the game was doomed to fail.  I’ll outline some of my major problems with the game.

Class specific roles

There are no class specific roles.  I created a Sith Warrior Juggernaut in hopes of being the most elite tank for my guild.  Unfortunately, my Sith Warrior was made to be a tank, but many other classes can tank and some can do it better.  For example, if I were a guild master would I want a Sith Juggernaut or a Sith Assassin tank who can self heal?  I absolutely hate WoW, but at least if I roll a warrior to tank, I know I’ll be the best capable tank in the game.

This story is much worse for healers.. I still can’t figure out why anyone would want to roll a healer when so many classes compete for the best healer role.

Class specific skills

Class specific skills are lacking.  There are absolutely zero skills that are outstanding for each class.  My Sith Juggernaut can force leap to his enemies which is neat, but rather worthless. Unlike WoW, which I hate, where a shaman is the only type of class that can utilize totems or a Death Knight runes… etc.  Did SWTOR think because they were utilizing a star wars theme they could ignore class specific skills and tasks?

Server Population

After patch 1.3, server population is still a HUGE problem.  They consolidated 211 servers into 23.  I logged in tonight and have a 50 minute wait time (thus the reason I’m writing such a long, annoying post here).  Why in God’s name would anyone want to wait over an hour to play a game at night?  I’d rather break out pacman than wait 50 minutes to play SWTOR, or any game for that matter.

Basic MMO requirements for gameplay

SWTOR was launched EXTREMELY too early in my opinion.  The team who designed this really needs to take Marketing 101.  The target market for this game didn’t want endless hours of voice-over quest content.  We wanted a well designed game that would take a long time to bore.  Instead of adding core MMO game required features, the team at SWTOR spent countless hours adding music, voiceovers, and other artsy crap most MMO gamers couldn’t give a hoot about.

The features that have been absent the last 5 months have caused many gamers to move on and give up on a game development team that lacks a sense of marketing and the needs of the their target market.

These core MMO requirements that were ignored include:

  • Population – Why in the hell would I want to play a MMO that doesn’t have players?  Or on the inverse, why would I want to play an MMO that has so many players I can’t log in to the servers in less than an hour?
  • Group finder – Yet again, an MMO requires me to play with other players.  Make this task easy.
  • Crafting – I want crafting, not button clicking and hearing stupid responses from my shipmates.  Better yet, I want crafting items that aren’t 100% worthless.
  • Ranked Warzones – Many people play for PvP, boy SWTOR have you missed the ball on this one?  These same warzones over and over get so redundant.  It’s a race to the best gear since no class really has class specific advantages over another.
  • World PvP –  LOL, just lol.
  • Star Wars Interaction – I can’t interact with my counterparts (EX: Imperial can’t interact with rebel).  Why the hell not?  This is supposed to be a social game.   SWG really hit the head on the nail with the capability to go covert and speak with your enemies to do daily business.
  • Guild v/s Guild battles – Yet again, SWTOR you fail.  What makes a game like this more interesting than seeing a guild ganking other guilds at the Galactic Trade Terminals.
  • Speeder Transportation –  The speeders you have implemented are a joke.  A simple Google search of what a speeder should look like should’ve been enough for your development team.  I guess not.
  • Addons / Macros – I’m sick of all your excuses, you lack the capability to provide macros and addons to a gaming community that demands them.  We want games that 7 year old’s can’t figure out for a reason.  Without addons this game has hit a brick wall as far as community development is concerned.
  • SWTOR Bots – botting is already a huge problem in SWTOR.  SWTOR bots can be found for free download with the click of a search button.  Bioware has not taken a big enough stance against these cheaters.  There’s nothing like seeing people speed past you on foot while you’re traveling on a speeder.
  • Player housing – There’s nothing like being able to claim your own real estate, and I realize SWTOR isn’t a sandbox MMO.  However, there must be a way to enable player housing.  Without it, you lose my interest immediately.
  • Space Fighting – The current 1992 arcade style space fighting that is implemented into the game is a total joke.
  • Player bounties – Bounty Hunters hunt people, if someone makes me angry I’d love the capability to put a bounty on their head.
  • Add your comments here.  If you post in the comments with a valid topic, I’ll gladly add it.
I’ll end my rant here, with hopes that readers will find this post via google and provide comments to add dynamic content.  Maybe someone from bioware will notice and post this in their bathroom or something.  My subscription ends in less than 60 days and I can’t justify re-subscribing to SWTOR.
May the force be with you.SWTOR

Author: David

View my first post on this blog for more information.

7 thoughts on “Why SWTOR is FAIL”

  1. I’m not a SWTOR fan-boy, but I do enjoy the game AND it’s my first MMO so I don’t have anything to compare it to.

    I also have no emotional response to people critisizing anything and find that there’s too many people out there that get angry merely because someone likes something that someone else doesn’t, Or vice-versa. So read my response knowing that I have no emotional connection and I’m merely attempting to provide a logical response and have an intelligent conversation.

    I think this is the major downfall with the people that critisize SWTOR in that they keep comparing it to WoW, which is a 7 year old game. I’d be interested to see what things WoW had on launch WRT a LFG tool etc… There mere fact that SWTOR is being compared to WoW, the pinnacle and trend setter of the MMO genre should be something that BW is proud of. I find a lot of people complain that SWTOR is trying to be to ‘WoW like’, yet then say “SWTOR doesn’t have x, c’mon WoW has had x for years”

    You mention that you hate WoW yet compare SWTOR to it? I find it does make the majority of your arguments a bit redundant.

    Class Specific Roles:

    A comparison to WoW. Perhaps this is the way it is supposed to be? It clearly isn’t for you and you’re not enjoying it. I enjoy being part of a whole, balanced team. I don’t want to be the ‘best tank’ of my guild and would hope that an Operation doesn’t take a huge hit if I cannot make it online one night when an Op is being run.

    Class Specific Skills:

    I have a Sith Inquisitor that I solely use when playing with my Wife who has a Sith Warrior. We compliment each other and have unique skills that allow us to progress through the game very successfully when we work together.

    Granted there are mirror skills on the other side, but I accept this is all about balance for PvP. So the only true choice I have to make is if I want to be Republic or Empire.

    As an Inquisitor though I am looking forward to rolling a Sage on the Republic Side and see how I go with that.

    You also make another comparison to WoW.

    Server Population:

    This is a hard thing to get right I think. Many people complain about server populations yet no one seems to offer a potential solution.

    Two weeks ago Twitter was filled with people complaining about low pop servers, then server merges happen and people complain about a queue.

    Seriously though, a queue right after a server merge right after a major patch release should be expected and planned for. At least those that did have to queue for a while can plan for 1.4.

    It should begin to level out again in the next week or so and allow you straight in.

    Basic MMO requirements:

    You mention a ‘core MMO’ which I don’t think exists anymore.

    Nearly all games are coming out as MMO’s now; Family Guy Online, Mech Warrior Online, Planetside 2, Guild Wars 2 and heaps more.

    Do you mean in the RPG sense?

    Bioware are the kings of RPG with KOTOR and the Mass Effect series. Whilst I enjoy the RPG component of SWTOR at the moment I’m looking forward to what is in the pipeline for the sole reason that BW are the ones that is going to provide this to me.

    To comment on your list:

    * Population: Again, what is your proposed solution?
    * Group Finder: It has arrived
    * Crafting: I have crafted Med Packs that have lasted me from lvl 35 and only now am starting to pick up packs that are higher than my crafted ones. I think you might be doing it wrong (no offense).
    * Ranked Warzones: It has arrived
    * World PvP: I play PvE and Warzones so I won’t comment. I know there were issues with Ilum.
    * G vs G battles: I haven’t really had the chance to experience this or thought about it. Would be interested to see how this would work. I assume WoW has GvG?

    * Addons / Macros: This is the main reason why I chose to respond to your post –

    I LOVE the fact that there are no add-on macro options. It would annoy me that no skill people can just get a mate to create them a one-button-kill-everything macro and the fact that you have to work on your own combos and APM to improve and be better.

    * SWTOR Bots: I haven’t seen anyone run past me whilst on a speeder. If it’s happening though I do agree that this could be a problem and should be looked into. Have you reported these players that you have suspected of cheating?
    * Player Housing: I consider my ship my personal house. They’re adding things to the ships and listening to the community of what they want with training dummies etc… I don’t think I would like to have a static house on a planet somewhere when I’m exploring the galaxy.
    * Space Fighting: I agree, I don’t like space fighting. I just don’t do it.
    * Player Bounties: That’s a great idea. You should start a thread about that on the SWTOR forums and hopefully a dev will pick it up if it gains popularity.

    Thanks for the read and posting your views up 🙂

    As a newbie to MMO’s I do enjoy reading other peoples experiences with the game, good or bad, and I do enjoy the comparison to other MMO’s out there.

    Keep it up 🙂

    JB

  2. Thanks for the reply.
    Although I do not like World of Warcraft, it is by far agreed upon to be the de facto benchmark for theme-park subscription based MMO’s.

    I will agree 100% with you that when WoW was released it didn’t have half of the features that it sports today. However, living in a capitalistic society where consumers have the ability to choose, it’s a businessman and marketer’s job to ensure any product built to compete with WoW at least tout’s the same features.

    WoW was a market leader and first-mover. SWTOR didn’t invent anything new and didn’t provide anything to market itself as an equal or better than WoW. I absolutely HATE WoW, but any theme-park based MMO has to be bench-marked against it. WoW is too successful to argue otherwise.

    I really applaud you for taking your own stance and like to see things from another person’s view. I still disagree 100% with you when you say why you’re happy there are no addons and macros.

    I agree Addons and Macros make the game easier to play, however it also allows the developers to provide much harder content that takes weeks/months to conquer. Without the ability to make game-play tailored on a software level the developers will be forced to provide content based on gear.

  3. So true – However, I think the statistics speak for themselves. Bioware felt they had demand for over 200 servers and are now consolidated to less than 30.

  4. I don’t think comparing lost after the first subscription period ended a fair representation of the success of the game.

    These are the people (Who are still in the minority) that bought the game and didn’t enjoy it.

    I think BW correctly stated that these were just the casual gamers that played enough then left. A better statistic would be comparing SWTOR subscription losses to other game numbers, even non-subscription ones.

    Steam was required to play Skyrim so whoever can be bothered should be able to get some statistics from who was playing that on release to who was playing 6 months after launch.

    I would.. But I don’t care THAT much 😉

    Enjoy

    JB

  5. Sorry JB, but I have to disagree as well, the sub loss is over 50% (not a minority at all) and BW/EA will at most break even on this game.

    I can tell this is your first MMO as you seem to not know what to expect from one, if you played other MMO’s you would see that SWTOR is basicly a single player game you have to pay for and it is not worth the price.

    a core o standard model MMO is an MMO that follows the triangle classes i.e. tank,heals,dps.

    You cannot compare a sub. based multiplayer game to a non sub. single player game and your comparison is yet another tell of your lack of MMO experience.

    In an MMO you should ALWAYS be playing 6 months after release or it is not a good game, the only exception is expansions and even 6+ months for that is barely cutting it in the industry.
    The entire point of a sub based mmo is that the developers are able to keep customers interested over years, not simply weeks or a month or two as you would expect from a single player game.

  6. I agree with your ragehavoc, the subscription loss for SWTOR is very large, but I’ve yet to see official numbers. I haven’t logged into the game in over 2 weeks and have 40-some days left on my subscription. I doubt I’ll ever log in again.

    The subscription model will inevitably fail for SWTOR and they’ll be forced to screw the people who continue to play with micro transactions and other gimmicks.

    I, along with many other people, was sick of this game in less than 6 months. I have no idea what they were thinking by spending all this development time with music and voice overs when they could’ve been creating features and things to keep people interested in the game.

    Right now I’m not playing any games, but have my eyes set on a few MMO’s that are upcoming in the future. I need an MMO that requires skill to play and isn’t hand fed to me like SWTOR proved to be.

    The sandbox MMO model of Star wars galaxies is what I’m hoping for in the future.

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